Blog Archive

Monday, 31 October 2011

Costumes and Props

Due to the use of South-Park style animation instead of live action as it normally should be, answering the question on props is technically a difficulty due to the fact that almost everything is a prop when it comes to this film, but due to it being the criteria I will answer the best I can.

In this Slideshare are all the pieces cut out for the film, now some may not be actually in the film due to lack of use or impossible to use, but here it is, technically all of the parts for the film.
The pieces are first created using Autoshapes on Powerpoint as it is a useful construction tool that I am personally most familiar with and giving me alot of time to save by copy and pasting things, then printed on real A4 paper and not ordinary paper to add to quality and to be sure it lasts long enough while filming, then cut out at the finest cutting I can do (My mum helped me with the cutting too) so as not to leave a piece of paper edge on the pieces to that it less fake as it can be.

Now the character used in the film is called a model, due to the fact that all the parts on-screen represents a character on film, plus I really call it so due to all the separate parts secured together or on the background by the use of putty (easy to animate then to fumble with the parts, and to make shortcuts to move the character than to animate), and the basic format of the overall model is Eyelid-Pupil-Head-Body-Upper Arm-Lower Arm-Upper Leg-Lower Leg-Tail (at different joints).

Now to change a emotion of the character from the side-view, there are different eyelids to stick on over the eyes and adding the pupil on top, and the overall mouth is accomplished by switching the heads on the model while animating to simulate the changing of a emotion.
And to change a expression while with the front view I simply change the eyelids, but these particular eyelids are exclusive to the front view due to the fact that they are circles rather than ovals, and to change the mouth I just simply switch mouths rather than use a different head, therefore you can assure that the front-view head is the same head.

Now as observed I only work with a quarter perspective meaning that you can only see a side view, the front and another side view, now parts are designed to be specific to a certain view so as not to confuse audiences by not using the same parts for a different view or to make them bored with the same sort of view over and over again, and to simply change the views I just switch the parts for ones to represent that view.

But aside from that, special parts have been made for a task that is specific scene or situation (e.g. when Rombes' chest was slashed, I changed his body to a different body contains a detail to tell that he has been cut) plus extra detail is added on the special parts by using a colouring pencil to add in more detail once it has printed (however shows like South Park uses different part rather than change then like I did), also are different scale models of Rombes (but not Zoltan) to match the portions of a particular scene, but the smaller model planned for use on the opening is too small and thus has been aborted, and the larger model has only been in two shots of the film overall (when Rombes is walking towards you and when Rombes is in front of the power generator).

Several items have been made at the same time also for the characters to interact (e.g. the credit card or the bank door)with or to provide something special for the character (e.g. the two triangles that represent Rombes flying at super speed), and at one point the Window of the bank changed to represent a smashed window to add simulation of reality, all this is to add interest to the audience similar to as to how South Park did it.

So that is all the paper cutouts covered from inch to inch, now is the photographic background itself, which is very unusual compared to South Park but adds to more realism and the fact that I don't have to create the backgrounds.

All the photos seen in the Slideshare you've seen are the photographic backgrounds seen on the film, now to accomplish this simple task, first you take high-quality photos with a professional camera (in Windsor and The Windsor Great Park Village) then you print them all on high quality colour by use of a A1 printer so that it is large enough to make characters and parts that are easy to animate by size, then all the photos are labeled by number so that I can use them in order of number to add to simplicity (however at the cost of continuity due to different expressions or poses from one photo shot to the other), then you secure them on the table by use of putty and then you animate the characters in front of them.

Doing the photos was an easy task (especially when it comes to The Windsor Great Park Village), but for the bank interior I planned to photograph the inside and the outside, but the inside was absolutely forbidden due to security issues and I am afraid that they could say the same with the outside, so I made a picture of a house, added a large window from PowerPoint and a large logo to parody Barclays (as in calling it Barkleys) and there is the Exterior, now the interior is exclusively made by using autoshapes from PowerPoint, and using the 3D feature on powerpoint to make the background colour appear as a room, now this may be the most unrealistic background in the film due to lack of proper detail, but It also is applied to my own cartoon strip too so it adds to mare faithfulness to the source material and is a good substitude to a real interior of a bank, so here is the slideshare of whe bank Exterior and interior to demonstrate what I am talking about.


May the Hype stand down.

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